Saturday, September 17, 2016

The of quest of saving my master (aka QTE-Fu Master)






The Titles of my last post and this one should be swapped, here is the background story.

Short Version:

I have been making games, problem is my games are invisible on the net, just as I am.
To marketing my games, I have to marketing myself,
so, now, I am "coming out".

Long Version:

I am nobody to you, but I have been making games since 1991, no big hit though.

I started from full time making PC DOS game,
to the pass few years, doing pet project free mobile games:



Bruce Them All

a mini beat them up, (my best selling, now it is earning a cup of coffee weekly)
    ios: https://play.google.com/store/apps/details?id=com.O1games.brucethemall
    android: https://itunes.apple.com/us/app/bruce-them-all/id692662761?mt=8
    gameplay video: https://www.youtube.com/watch?v=NWM3-RoGMZo


My others those already sunk under the ocean of apps:

 

Final Guard 

    Porting of vertical scrolling shooting game, I made in the 90's.
    ios: https://itunes.apple.com/us/app/final-guard/id606068059?mt=8
    android: https://play.google.com/store/apps/details?id=com.incubator.finalguard

 
 
Alien Invader (You play the invader, douging "this"ss)
    android: https://play.google.com/store/apps/details?id=com.O1games.alieninvader
    gameplay video: https://www.youtube.com/watch?v=OUezyvCpJiQ

kamikaze-invader (Time your limited shot to kill kamikaze invaders, or they hit you)   
    itunes: https://itunes.apple.com/us/app/kamikaze-invader/id858894874?l=en&mt=8




Valentine's Zoo (Tap what you see, ASAP)





AutoBoy (NOT FREE), my first mobile game, Boss only mini platformer

Then, my latest game sunk at the very day of launch, the problem is me, I am not internet sociable, AT ALL.

Up to now (2016) I have never used twitter. The only thing I have ever posted online is a few hobby 3d art.
My IMs and FaceBook, are for day jobs, or real life friends only. 

I hated idea guys, I sware I will never be one.
I (used to) believe time should be spent on making stuff, instead of useless talking.

Good stuffs will find its way to people who like it over the internet automatically.
but I know it is not true. Even AAA game spend as much on marketing over development (usually far more).
I just ignored the fact, just to avoid spending time and effect on online socializing.

Now I am correcting myself, I used a few weeks part time to develop "QTE-Fu Master".
And will spent the same amount of time doing marketing for it.

My Quest of Saving my (QTE-Fu) Master, to be continue on next post...

p.s.
Don't you realize how rare the chance you find this blog and read it up to this point? You know are the extreme few chosen by destiny now? if you do, please try my free games, ALL OF THEM. PLEASE. because you were destined to.


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